
Back in the 80’s I wrote a lot of adventure games, none of them written in a form that would allow publication. Mostly they were in BASIC, a few of them used graphics using a non-standard method to hold four sets of UDGs in memory and flip between them, some were just downright too rude (like the one based on Derek and Clive!).
When I began recently to make games with AGD, I have always looked out for ways to re-produce my old games in a professional manner. I stayed clear of utilities like the Quill or PAW, instead wanting more freedom.
I looked briefly at BASIC compilers, but they fell short, especially when using the non-standard graphics, GOSUB and GOTO plus other oddities. Another major stumbling block was the LOAD/SAVE of game data.
I...