Thursday, 31 January 2013

Unlucky for some...

I never had time for superstitions, but I have to admit I am a little perplexed at the moment!

Episode 13 was in the can, complete, fully rendered out and looking great. Happy with the whole thing I archived it off to my external drive, saved a copy to DVD and kept a copy on my main PC for reference. I removed all the source files, having no further need for them, and wanting to clear out some space for the next set of videos. What could possibly go wrong?

Well... about to write the updates for this blog and other sites where it is announced, I checked the finished article to make sure I got the date of the news section correct only to discover I had left in the default titles.

I use a fixed set of titles and overlays for things like features, news and reviews etc. But these have default values that have to be changed to match each episode. Episode 13 should be news from March 1984 - but the titles state Jan 1984!! Argh!!!

Damn... I can't change the text and re-render because I have deleted all of the source video (game review footage and feature footage). This is very annoying and means I now have to re-capture all of the game reviews again, grab all of the feature footage again and then match it up to the existing commentary.

Obviously this means a slight delay - sorry!

Friday, 4 January 2013

The Spectrum Show #12

Welcome to episode 12 of The Spectrum Show.

In this episode we go back to February 1984 for all of the Sinclair news and latest Spectrum game releases. We compare Missile Command clones to find the best Spectrum version plus there is the usual old and new game reviews.



As usual, best viewed on YouTube – because we are in HD now !

Enjoy.


Saturday, 1 December 2012

The Spectrum Show #11

The new series starts here - and we're in High Definition too, so remember to use those YouTube controls to get the best resolution.

1984 kicks off and we get all the Sinclair news and latest game releases as Xmas fades away and a new year begins.

We take a look at the Currah Speech Unit, letting your spectrum talk back!

Some old Abbex games get scrutinised with varying results and we look at a newer title.

Best viewed on Youtube.


Currah Speech |Unit

We had all seen movies and television shows that depicted computers that could take, some in realistic human voices, others in a metallic and robotic way, so when a small add-on arrived on the market in 1983 that promised to give your Spectrum the same functionality, I was eager to get one and hear what my micro sounded like.

The unit was quite small, just 7.5 x 8 cm and only 1.8cm thick and offered the added bonus of allowing your Spectrum's sound to be outputted through your television.

Connecting it up was easy, just plug it into the expansion port of your Spectrum, swap the aerial leads and plug in the 3.5mm jack into the Mic socket. The unit had no pass through port, so had to be the last device attached, which could prove troublesome if you had a few other things plugged in.

Once connected and the Spectrum powered up, the copyright message appeared indicating you were read to make your computer talk. By default it was turned on, and so pressing a key would prompt the unit to speak the input command. This could be turned off by using a reserved variable KEYS, for example LET KEYS=0.

The unit used the S$ variable to allow BASIC programming, so anything set within that would be picked up and sent to the speech interpreter. This made incorporating speech into your own games easy. The result was not always perfect and to get it to pronounce things correctly, you had to play around with the various syntax options. You could swap out letters , for example C and K, or you could wrap letters up in brackets to produce a new sound.

A single ‘i’ for example would sound like Ei. As in ‘brick’ but add two in brackets would produce ‘eye’. The same went for ‘o’. On its own it would be ‘o’ as in ‘box’, two would be ‘ooo’ as in ‘shoe’.

A typical sentence could take a while to get just right, changing the letters and adding brackets to get the interpreter to produce the right sound.

‘Hello YouTube, this is your spectrum talking’ would have to be created by using ‘hel(oo) y(oo)t(uu)b (dth)is iz Yor spectrum torking’. Once you get to grips with the different sounds, it soon become easy to get what you wanted, but it wasn't long before the novelty wore off. To be honest I spent a lot of time making it swear, no doubt along with hundreds of other kids, much to the annoyance of their parents.

The unit used up some of the Spectrum's memory, taking up 256 bytes and moving the UDGs and RAMTOP down, the result of this caused problems with several games.

The ability to speak was taken up by many game companies, like Quicksilva, Firebird, PSS and Ultimate, all adding speech to some of their games.  The affects were underwhelming and for me and didn't add anything to the game.


One game though had a trick up its sleeve, Booty from Firebird Software, detected if the device was connected and if it was, game you a completely different game.

Instead of the usual platform based treasure collection game, you got an underwater swimming game!

Currah were acquired by DK'Tronics in 1985 and slowly the unit went out of favour, with DK'Tronics pushing their own speech unit instead. Maybe this was a strategic buy-out, which had the desired effect, and the speech unit slowly disappeared from the market and games.

At the end of the day though, it was just a bit of fun that never really took off, and event today, with the exception of satellite navigation and maybe Apple’s Siri, computers that talk have not really made it into our homes, the only exception being the usage of devices for sight impaired people.

So, to sum up; it’s a bit of fun to mess about with, but the novelty soon wares off, and it will be quickly removed and forgotten.

Watch the video review in Episode 11.

Wednesday, 31 October 2012

The Spectrum Show #10



Welcome to Episode 10 of The Spectrum Show.

This is the last episode in the series, but don't worry, I will return after a short break.

In this episode we go back to December 1983 and take a look at all the Sinclair news announce the Christmas top ten.

The episode is also an Automata Special covering the company and their games.

Best viewed on YouTube.

Sunday, 21 October 2012

AGD Advanced Video Tutorial

I have now added a further two AGD Advanced Video Tutorials to the existing two, making four in total.

The new additions cover random sprite placement & spawning and manual sprite positions & control.

The videos can be found in the AGD Tutorial section - as if you didn't know!

Hope your enjoying these and that we shall have some new Speccy games soon.

Enjoy.

 
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