Monday, 27 July 2015

The Spectrum Show Ep42

Welcome to episode 42 of The Spectrum Show.

In this episode we take a trip through the news from June 1986.

In an arcade shoot out, we compare BattleZone clones.



Games reviewed include Kickboxing at Volcanic Dungeon, plus the development diary, hidden gems and a look at some serious software.

Enjoy.


Sunday, 12 July 2015

50 Tips For Your Speccy

In February 1985, Sinclair User gave away a small, free booklet with the magazine. Named 50 Tips For Better Sinclair Computing, it contained a lot of neat little tricks and tips about the Spectrum.

These varied from border tricks, UDG effects, sound effects and many more.

Previously not available in the World Of Spectrum archives, today I bring you this little gem.

I obtained it with a load of other stuff bought from eBay, and it is, sadly, stained with something I hope is tea and nothing else. It does not make it unreadable though.

The next month, Sinclair User published several corrections, and I have added these as a separate page so as not to change the original.

You can download the PDF here.

Good reading.

Saturday, 27 June 2015

The Spectrum Show Ep41

Welcome to Episode 41 of The Spectrum Show.

It's the new series!!

This episode we get all the news and top selling games from May 1986.



I play with the Smart Card - a great peripheral for fast loading games.
I review Zaxxan and Cauldron.
I take alook at a new game ZX Destroyer.
There are three new sections: Hidden Gems with Geoff Neil, a game development diary from Jason Bullough and a section looking at serious software.

Sunday, 14 June 2015

The Spectrum Show Magazine #6

It's here - issue number 6 of The Spectrum Show Magazine.

Packed with features and reviews, and material not in the video show.

Grab yourself a nice cuppa and have a read.


I am still looking for any reviews or articles from people who want to contribute.

Links to download can be found in the Magazine section top right.

Enjoy.

Sunday, 7 June 2015

AGD Video Tutorial

It has been a long time since I did any video tutorials for Arcade Game Designer, so with a month off and a request from my AGD pages, I present two tutorials for you.

The first covers the LASER command and how to get your player to fire lasers. The second is how to use sprites for bullets.


These tutorials assume you have followed the others and so doe not go into details about sprite types and animation counts etc. It also uses the newer version of AGD (4.6) so remember that if you are following the code, as some of the commands were not available in earlier versions.

Hope you enjoy them.


Sunday, 31 May 2015

Old Imagine Games Fixed

It's amazing that fixes are still being found for ancient Spectrum games. Take two classic Imagine games for example, Arcadia and Ah Diddums, released in 1982 and 1983 respectively.

Both of these games suffered from a mysterious problem that caused the player ship (or teddy bear) to randomly move on its own, and in the case of Arcadia, fire on its own too.

This could sometimes cause you to destroy the last alien when you wanted to leave so you could get onto the next level.

Now, thanks to Lee Tonks over on the World Of Spectrum forums, both of these games can now be played as they were meant to.

Entering the following pokes will correct the problem.

Arcadia29236,62
29237,255
Ah Diddums 29568,62
29569,255

For anyone interested, the issue was around the fact that games are looking for input from a Fuller joystick, and as none are connected, the random movement occurs. Obviously this doesn't happen if you do have a Fuller joystick, or you have set your emulator is use one.

It seems the developers didn't try the games without the joystick - or maybe they did, but couldn't fix the problem.

A big thanks to Lee for fixing these games. Although old now, both games are still enjoyable to play.

I covered the full set of Imagine games in Episode 20 of the show.


 
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