Wednesday, 31 October 2012

The Spectrum Show #10



Welcome to Episode 10 of The Spectrum Show.

This is the last episode in the series, but don't worry, I will return after a short break.

In this episode we go back to December 1983 and take a look at all the Sinclair news announce the Christmas top ten.

The episode is also an Automata Special covering the company and their games.

Best viewed on YouTube.

Sunday, 21 October 2012

AGD Advanced Video Tutorial

I have now added a further two AGD Advanced Video Tutorials to the existing two, making four in total.

The new additions cover random sprite placement & spawning and manual sprite positions & control.

The videos can be found in the AGD Tutorial section - as if you didn't know!

Hope your enjoying these and that we shall have some new Speccy games soon.

Enjoy.

Sunday, 14 October 2012

Play Expo Special

This is a very short Spectrum Show Special covering the Play Expo event in Manchester on 13th and 14th October.

There is no coverage of new systems or games, just good old retro and of course the Spectrum.


Previously held in Blackpool, this year sees it move to Manchester to accommodate other areas of gaming and allow for a less crowded experience – or at least that was the idea.

Reports from Saturday say it was a mass of queues and long waits, not helped by power issues, but Sunday, the day I attended, seems much more organised.

Best viewed on Youtube...


Thursday, 11 October 2012

Bounty Updated

Bounty has been updated to version 1.1.

This version has many fixes as listed below.

Many thanks to Richard for his assistance.




Fixes and Changes:
Many spelling and grammar fixes.
Fix bug with lift getting stuck.
Fix bug with droid shooting.
Fix several minor bugs with the parser.
Changed a few location descriptions so they make more sense!
Changed the way some elements work (if I told you it would ruin the game!)

Download v1.1
Bounty v1.1

Wednesday, 3 October 2012

Lost Games


The discovery of an old hard drive at the bottom of a drawer re-united me with some of the games that I never completed, and I eagerly set about trying to view what condition they were in.

To do this I had to track down my registered copy of Blitz Basic, load up Virtual PC and install it. Then copy all the required files into a folder and then change all the source code to point to it. It was an interesting afternoon that brought back a lot of memories.

Visitors to my old website may recall a video I placed there showing level one of Transmuter, a shoot-em-up based on an old Spectrum game of the same name, this was just one of the games.

Since moving the site to this blog, the video has not been re-instated, so along with my other newly found games I have made a video of all existing game play for the games that still actually run.

Below is a video that shows the following, never completed (and never to be completed) games;

Transmuter:
Horizontal scrolling shoot-em-up made as a re-write of the Spectrum game.
Level 1 fully playable. All weapons working. Level 2 half built but would not run.

Gun Law:
First person (in the Spectrum sense) shooter based on the Spectrum game.
Looks to be about 90% complete! Don’t know why it never got finished!

Lightforce:
Vertical shooter based in the Spectrum game.
The code was a bit of a mess and only bits of the game work!
Very short video clip!

Transylvanian Tower:
Re-write of the Spectrum game with rendered graphics.
Level 1 completely playable (I think!).
All graphics done. Most of the game engine written (I think!).

After that there is a short slide show of Transylvanian Tower level graphics.


 
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