Saturday, 6 April 2013

Antiquity Jones Update

My Spectrum game Antiquity Jones has been updated with a small fix that stops the player getting stuck in the yellow caves.

This fix has taken a long time in coming (sorry to all those who asked for it last year!), but this was mainly because of the version of AGD used to make it.

Newer versions of AGD added joystick support, but the version used for this game (2.4) did not, so to make games with joysticks, you had to search for the locations in memory set by the program and then poke in new values via the loader if the player selected to use a joystick.

Anyway - job done.

Well not completely... had to do another fix so now we have version 1.2...!

Antquity Jones v1.2
Antiquity Jones v1.1


Unknown said...

I just played v1.2 (it was my first encounter with AJ) and all I can say is "Wow". Man, it's tough and addictive. I recently started using AGD for the first time and your tutorials were unbelievably helpful.


Paul (Random Kak) said...

Thanks for the comments. Keep up with AGD, although the tutorials will see you through, there are a lot of extras (especially in the new version) to explore.

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