Saturday, 30 November 2013

The Spectrum Show 23

Welcome to episode 23 of The Spectrum Show, the show dedicated to the Sinclair ZX Spectrum.

This episode was a little late, but I just managed to get it complete on the last day in November - phew!

In this episode we go back to January 1985 to get all the latest Sinclair news and top selling Spectrum games.

I finally get my hands on the DIVide - the device that gives the Spectrum fast, mass storage using modern technology.

We review some older games, take a look at a newer titles and take a trip to type-in corner.

Best viewed direct on Youtube.

Saturday, 26 October 2013

The Spectrum Show Episode 22

Welcome to episode 22 of The Spectrum Show – the show dedicated to the Sinclair ZX Spectrum.

In this mammoth episode we take a look at the news and top selling games from December 1984 and play loads of Scramble clones to see which version is best.

Not only that, but we review some older games, check out a newer title and examine a type-in game not seen since 1983.

Yes, it’s a whopper, weighing in at over 37 minutes of Speccy goodness. Enjoy.

Sunday, 13 October 2013

Spectrum Show Special - Replay Expo

The Spectrum Show Special - Replay Expo 2013 video is now on Youtube. This short video covers the event held in Manchester on 12/13th October 2013 at Event City.

There were stacks of classic arcade games and pinball tables, all set to free play, but the large attendance sometimes meant it was difficult to get to play them.

The retro console and computer area were much easier to get a game and were larger than the previous years.

Check out the video.



Thursday, 10 October 2013

Replay Expo

Really looking forward to Replay Expo this weekend. Sadly I can't make the Saturday event, but will be there most of Sunday. If you have never been to this event before, why not pop along and get your hands on some classic games from all eras.

There are stacks of retro consoles and computers, all lined up and ready to play. Systems include ZX81, Vic 20, Sam Coupe, C64, PS1, PS2, PS3, Xbox, Amiga, PC, NES, SNES, MegaDrive and of course the Spectrum.

There are also rows of arcade machines and pinball games all set to free play, cosplay areas and if you are really interested in more up-to-date gaming, all the latest stuff for the current and next-gen consoles.

I have a video on my channel from last year, and will be filming again this year for a Spectrum Show Special. So, if you see an old bald bloke, sneaking about on Sunday with a video camera, that will probably be me! Why not say hello.

Saturday, 5 October 2013

Small Update

Lots of things happening in the background – as usual!

I have had another large batch of games delivered, and have spent some time going through them. The batch, which was very kindly donated to the show by Jason (thanks), included a lot of Code Masters titles and a fair few other newer titles. These have now been sorted and added to the ever-bulging Spectrum shelf.

With the last two game batches I have obviously found myself with a few duplicates, and not having the time to stick them on eBay, I have been trying in vain to give them away. Seems no one is interested at the moment…

I have also been working on some other hardware related stuff that involves building cables and connecting things together. This work will appear in a future edition of the show, once I finish it all and successfully end up with no explosions!

On episodes, the next one is on the go, and it’s looking like a huge show. It will feature an arcade shoot-out, so much of my time is currently involved in playing awful games!

I will be taking a break on Sunday 13th October though, to attend the Replay Expo in Manchester, and hopefully grab some footage for another special.

Right... back to those terrible games…

Saturday, 28 September 2013

Galaxian Shoot Out

Galaxian was created and developed by Namco and distributed by Midway in 1979.

The creator’s main aim was to improve on the standard Space Invaders game adding a multitude of new features including mini-music intro, multi-coloured animated sprites, swooping aliens, scrolling star field and icons to depict progress and lives.

The game was an instant success and still remains popular today – and it is one of my all-time favourite arcade games.

I thought that this shoot-out would be mammoth due to the huge amounts of clones there are, but I was surprised by just how few they were.

There were a lot of similar shoot-em-ups to Galaxian on the Spectrum and it can sometimes prove difficult to separate genres.

With this in mind I tried to be quite strict about the games I tested.

Of the games, several fell straight into the poor category, with jerky, character based graphics, poor or no sound and terrible controls. Birds (Interface Publications), Convy (Spectrum Computing - right), Galactic Raiders (Titan Programs), Kamikaze (A&F) and Space Defender (Spectrum Computing) all provide a poor experience.

Moving into the middle ground and we get some pretty good games.

Classic Axiens from Bubble Bus at least looks like the arcade game although there is no scrolling star field.
The alien are large, too large I think given the aspect ratio of the screen and this gives the player very little room to manoeuvre. They are nicely animated and move smoothly though, swooping down just like the arcade version.

Sound is adequate but the down side is the pace of the game, making it very difficult to get past the first sheet. Because of the size of the aliens, the tiny amount of room you have and the actual game speed, makes this game more difficult than it should be. Not a bad effort overall, but the difficulty curve is far too high.

Galactians from DK’Tronics (right) had numerous options that allows you to customise the game to suite your needs. When the game starts, we get a good representation of the arcade game with good looking aliens and nice smooth movement and animation.

The game speed is a little slow, even on the higher difficulty levels, that just increase the swoop rate of the aliens. The player ship is a little too large and somehow doesn't match the rest of the graphics.

Overall this is a good game, but a touch more speed and smaller player ship would have helped.

Galakzions from Kikro-Gen looks really nice and even has a scrolling star field, but the aliens are not animated, even when swooping. The score panel is a bit of a distraction with a yellow background and taking up far too much space.

This could have been improved with a few simple things; smaller player ship, animated aliens and a score panel that didn't have a yellow background. Apart from that though, a decent efforts from Mikro-gen.

Galaxians from Artic Computing (right) give a great gaming experience, with nice animated and smooth graphics. The screen aspect ratio is changed by a large control panel on the right that contains your score and lives, and this narrows the play field.

Although there is no star field, you do get a great game that keep drawing you back.

Sound and control are good and the only downside is the lack of a fire sound. Apart from that, a really well written game that could have taken top spot if it hadn't been for another game.

Vegetable Crash from Kuma Computers gives us the basic game but removes the aliens and gives us vegetables to shoot.

Rows of vegetables line up, nicely drawn and animated, occasionally swooping down,and you have to dodge or shoot them. All standard stuff but very nicely done.

The winner though is the official port from Atarisoft, Galaxian. (right)

As you would expect this is very close to the arcade game and even it has not only a scrolling star field but a multi-coloured scrolling star field.

The attract mode is present, setting out the scoring systems and from then on we have a nearly perfect arcade conversion. The only thing missing is the firing sound.

The aliens are all present, correctly drawn and animated, the player ship is right and the game mechanics are spot on. If I had to moan about something, it would be the display of the scores. These are slightly too big for my liking.

Apart from that this is a cracking game and as close as you will get to the real thing on a Spectrum.

 
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